payouts

Environment art, quality assurance, and production for Roblox.

Ten games, three jobs, and a number I still have to double-check.

Environment art — five games

1,728,872,363

Production — three games

231,699,021

Quality assurance — two games

35,899,446,329

Total visits

37,860,017,713

Figures read from Roblox on 6 Sept 2026 and refreshed live where the connection allows. Every game below is owned by the studio named beside it; the role given is mine.

Environment Art

I build the places people move through: terrain, set dressing, lighting, and the hundred small decisions that make a map feel like somewhere rather than something.

Emergency Response: Liberty County

Liberty County is a whole county. Roads, precincts, coastline, the lot. It is the largest world I have worked inside, and the one people know.

Visits
1,577,673,970
Playing now
9,104
Favourites
2,839,361

Drift Tag

Visits
64,017,982
Playing
4,006

Voice Control

Visits
68,028,694
Playing
118

Wizard Arena

Visits
6,758,995
Playing
25

Production

Higher up you stop making the thing and start making the thing possible. Scope, schedules, hand-offs, and telling a team the honest version of where the build actually is.

Sandy Shores

Visits
1,315,212
Playing
24

Quality Assurance

Testing is where scale stops being a boast and becomes a problem. Find it before the players do, write it down so it can be fixed, and do it again on the next build.

Developer Hub

Visits
5,985,343
Playing
38

Grow a Garden

35,893,460,986

Visits. At its peak more than 22 million people were inside it at the same moment: the largest concurrent audience Roblox has ever held. I tested it.

Playing now
24,053
Favourites
11,396,429

Ten games. Three disciplines.

I have built them, broken them, and run them.

I work across the Roblox development space in environment art, quality assurance, testing, and project management. That has meant shaping the look and direction of large experiences, finding the faults in them before players do, coordinating teams and development workflows, and holding builds to a standard before they ship.

On the development side I have contributed to games with a combined peak of over 110,000 concurrent players. Through testing and production work I have contributed to experiences that peaked above 22 million concurrent players.

Working on both the creative and the operational side means I can sit between developers, artists, testers and management without anything getting lost in the hand-off, which at this scale is usually where things go wrong.

Open to work.

Environment art, QA, or production. Contract or full-time. The fastest way to reach me is Discord.

Sky art commissioned for this site. Game icons belong to their studios and mark credits only. Figures read 6 Sept 2026